Video Games Teach Us

In Response to:

The Latest Tools for Teaching STEM: Video Games”

 
 

One of the most talked about issues in education these days is the crisis we have in America involving the STEM disciplines. STEM stands for Science, Technology, Engineering, and Mathematics.  Many researchers are coming to believe that video games may be a solid answer to the dilemma of how to get through to kids on STEM issues.  Do you have any experience with this?  Were you taught via video games?  And what do you think of this technique as a way of teaching?  Read the articles above to see what some teachers/researchers are doing and discuss how you think this may or may not work.

 
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The above article is about how video games are capable of stimulating minds and potentially assisting in addressing specific STEM issues in the world today. Do I have any experience with this? Not so much. Whenever I play video games, I am playing games that do not involve any scientific development of my mind. However, I can attest to the fact the video games do help one to learn certain aspects of concentration. They do focus your brain and have actually helped me to focus on a certain task at hand.
 
Video games did teach me patience and the art of doing something over and over again until I get it right.. Repetition that is. The only problems I have with this way of learning is that video games become very addictive in the sense it may take time away from real life interaction. I feel every needs interaction with people every day. Also, another issue I have with being taught these things through video games is that often times the video games are violent or should be Rated R and are not apporopriate for all ages. Although it does say on the game; video games are not like movies and many people do not pay attention to this. It has recently been argued about the uproar in violence of video games causing young children to want to reinact what they see and do on these games.
 
If, like the article states, teachers choose to implement gaming systems or video games into their way of teaching or lesson plans; they would most certainly have to be specific and causious of the route they take. The games would have to be education specific, but I honestly am very interested in seeing an outcome for this experiment. I think it would be a great idea, because it is true that many students are just bored within the classrooms doing the same thing over and over for years and years, back to back. I, myself, often get bored with how professors teach and actually do learn better when the class or material is being taught in a more engaging and interactive way.
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